
JSFX.FallingSprite = function(theHtml)
{

	this.superC	= JSFX.Layer;
	this.superC(theHtml);

	this.x = Math.random() * (JSFX.Browser.getMaxX()-40);
	this.y = -40;
	this.dx = Math.random() * 4 - 2;
	this.dy = Math.random() * 6 + 2;
	this.ang = 0;
	this.angStep = .2;
	this.amp = -10;
	this.state = "FALL";

	this.moveTo(this.x,this.y);
	this.show();
}
JSFX.FallingSprite.prototype = new JSFX.Layer;

JSFX.FallingSprite.prototype.animate = function()
{
	if(this.state == "OFF")
		return;

	this.x += this.dx;
	this.y += this.dy;
	this.ang += this.angStep;

	this.moveTo(this.x + this.amp*Math.sin(this.ang), this.y);

	if( (this.x > JSFX.Browser.getMaxX()-this.getWidth()-10)
	 || (this.x < JSFX.Browser.getMinX())
	 || (this.y > JSFX.Browser.getMaxY()-this.getHeight()-10) )
	{
		if(this.state == "STOPPING")
		{
			this.moveTo(-100,-100);
			this.hide();
			this.state = "OFF";
		}
		else
		{
			this.x = Math.random() * (JSFX.Browser.getMaxX()-this.getWidth()-2);
			this.y = JSFX.Browser.getMinY()-40;
			this.dx = Math.random() * 4 - 2;
			this.dy = Math.random() * 6 + 2;
			this.ang = 0;
		}
	}
}

JSFX.FallingObj = function(numSprites, theImage, stopTime)
{
	this.id = "JSFX_FallingObj_"+JSFX.FallingObj.count++;
	this.sprites = new Array();
	for(i=0 ; i<numSprites; i++)
	{
		this.sprites[i]=new JSFX.FallingSprite(theImage);
	}
	window[this.id]=this;
	this.animate();

	if(stopTime)
		setTimeout("window."+this.id+".stop()", stopTime*1000);

}
JSFX.FallingObj.count = 0;

JSFX.FallingObj.prototype.stop = function()
{
	for(i=0 ; i<this.sprites.length ; i++)
		this.sprites[i].state = "STOPPING";
}

JSFX.FallingObj.prototype.animate = function()
{
	setTimeout("window."+this.id+".animate()", 40);

	for(i=0 ; i<this.sprites.length ; i++)
		this.sprites[i].animate();

}

JSFX.Falling = function(n, theImage, stopTime)
{
	myFalling = new JSFX.FallingObj(n, theImage, stopTime);

	return myFalling;
}

